I’m a
multimedia designer, 3D generalist, creative technologist based in New York, currently completing my BFA in Interactive Media Arts at NYU Tisch.
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3D Demo Reel (2024)
3D Motion & Worldbuilding
Multimedia & Experiential
2D Motion
ExperimentalCanopy
3D Experimental Animation | 2024
Canopy is a 3D animation unfolds in a surreal posthuman world where humanoids are born to live within transparent, unbreakable cubes—isolated, yet never truly alone. They gaze at one another through the glass, distorting their perception, unable to speak or hear. The only means of connection lies in the planting of fragile sprouts, tiny seeds of life that they nurture in silence. The vines they cultivate become their voices, their bridges to each other and to the world outside their cubes. But nature demands balance, and when the vines finally touch, the humanoids must vanish, their presence erased to preserve the equilibrium. As they imagine the canopy, in what fleeting form will they realize it, or will it always dissolve in the cycle?
Featured on Basta Magazine Issue Three.
Tools
Autodesk Maya(Arnold Renderer),
Zbrush,
Substance 3D Painter,
OptiTrack Motion Capture System,
Adobe Premiere
Individual Project
Responsible for all aspects.
Character Design, Modeling, Texturing, Rigging, Animation, Motion Capture, Fluid Simulation, Bullet Physics Simulation, Video & Sound Editing
© 2025 Emily Pengyue Hu © 2025 Emily Pengyue Hu © 2025 Emily Pengyue Hu © 2025 Emily Pengyue Hu Last Updated On Feb 2025